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Thursday, January 26, 2012

Getting started with 3D Rad

This five-minute tutorial will show you why 3D Rad is the ideal 3d development software for CG artists and non-coders!

Complete documentation showing you how to make a 3d game with 3D Rad is also available!

A page I strongly recommend, if you are new to 3D Rad, is the 3d game editor overview. 

 Modeling for 3D Rad

The official tutorial about importing, rendering and enabling physics for your own 3d models. Feel the power of 3D Rad as you learn how to make a 3d game! 

Physics in a box

You can enable collision detection and realistic physics for your 3d models by simply importing them to your 3D Rad project (no coding!). These 'bodies' can then be combined visually with working joints, wheels, springs, forces and even airfoils, to create any sort of system (cars, aircraft, ragdolls, machines). 

Quality rendering

To make setting up eye-catching scenes easier, 3D Rad comes with unified shaders designed to integrate smoothly, pre-made natural environment elements, a snap-together road system and many useful resources provided by the community. 

Artificial Intelligence

Adding CPU controlled cars to your project is as easy as 'plugging' a special object to your virtual cars! Simple character A.I. can be achieved by visually combining objects. For more complex artificial intelligence behaviors you have powerful script functions allowing you, for instance, to scan an area for obstacles, test meshes for visibility and so on. 

Network, Multiplayer

3D Rad includes sample projects demonstrating how to render, in real-time, on a remotely connected PC, a simulation processed on the local machine, how to exchange textual strings between connected computers and how to download artwork from a remote server to update the 3d world, run-time.  

Adding 3D Sound Effects

Adding a 3d sound source for an object in your project is very easy.


  • Custom made sound effects (.wav, .ogg files) can be used with the SoundSource object as described in the documentation.




  • In this movie I apply a car engine sound effect to the default buggy car.




  • The first thing I do is placing the 3d cursor where I want the sound source, by right-clicking the car engine.




  • My SoundSource object settings should simulate gear-shifting audio pretty well for the default car, but you may have to do some tweaking if you change car's top speed, acceleration, etc.



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